RRSGA - LOCAL RULES of PLAY
Effective January 2023
The following local rules will apply at all
RRSGA tournaments. These rules have been reviewed and approved by the Board of
Officers and may be amended as necessary by the board. Current USGA Rules of Golf
will apply with the following exceptions which allows for Local Rules some of
which are about improving pace of play while others address course conditions.
Violation
of the Rules: During play any questions
concerning these rule interpretations will be addressed with other members of
the playing group at the time of occurrence. Any unresolved disputes should be noted and
brought to the attention of the Vice President (at the scoring table) at the
end of the round.
Pace-of-Play
Support: Affirmative encouragement of “READY GOLF” in
stroke play. Search for lost ball is now limited to (3) three minutes and
players should take no more than 30 seconds to play a stroke.
1.
Mulligans.
No mulligans are
permitted.
2.
Fourteen (14) Club Rule. The fourteen (14) club
rule is waived.
3.
Maximum Strokes. THREE STROKES OVER PAR is the maximum score to
be taken and recorded on any hole except in match play where the hole is played
out until it is won, halved, or conceded.
4.
Putts. All putts must be holed out. NO GIMMIES! Once
the ball is on the green a “putting ball” may not be substituted. Any imperfections on the line of the putt
(spike marks, ball marks, club marks, ground under repair, dead grass, damaged
grass, an old hole, etc.) may be repaired without penalty. If the imperfection cannot be repaired the
ball may be moved keeping the same distance from the hole, without
penalty.
5.
Moving and Cleaning the Ball. After
every shot the ball may be cleaned and moved one club length no nearer the hole
when in either the fairway or the rough. The ball cannot be moved from the
rough to the fairway. When the ball is in
a penalty area it may not be moved or cleaned.
6.
Penalty Areas (formally
known as water/lateral water hazards (Red
Stakes/Lines)) Penalty Areas will be
marked with red stakes or a red line. However, over time red stakes tend to
disappear. Use other players in your
playing group to determine if the ball is in a penalty area or not. Hole
#4: The entire right side of #4 is a penalty
area. The line for the penalty area is
the left edge of the cart path. The
options listed below are from the USGA manual:
We chose to list them here because most amateur golfers do not play this
rule correctly.
1)
Play the ball as it lies
without any penalty.
2)
Play a ball at the spot
from which it was last played. Add one
(1) penalty stroke. If that last shot
was a tee shot from a tee box then the ball may be re-teed from the tee
box.
3)
Determine where the ball
entered the penalty area. Place a ball two
club-lengths outside the penalty area from that spot. An additional club length may now be taken
per Local Club Rule #5. Add one (1) penalty stroke.
4)
Determine where the ball
entered the penalty area. From that spot
draw a line from the pin. The ball may
be placed on that line as far back as you wish but not any closer. Add one (1) penalty stroke.
5)
Just because a player
gets to move the ball per above parts 3 & 4 the ball may still be in a bad
spot or situation. Moving the ball does
not give the player permission (or the right) to be in the fairway with a perfect
lie and a clear line to the green.
7.
Lost Ball. When a ball has not been
found within 3 minutes it is presumed to be lost. Under penalty of one (1) stroke, drop a ball in
the area of where the ball was lost.
8.
Out of Bounds. When a ball goes out of bounds, play the ball as if the ball had
gone into a penalty area. Advance to the
point where the ball is presumed to have gone out and under penalty of one (1)
stroke, drop a ball two club lengths from the determined spot, not nearer the
hole. An additional club length may now be taken per Local Club Rule #5. Thus most of our players take 3 club lengths
and place the ball, it’s just faster.
9.
Fence marking the perimeter of the golf
course. When a
ball comes to rest in bounds but near a boundary fence the player can take full
relief from the fence without any penalty.
10.
Bunkers. The following options exist when the ball is
in a bunker.
1) First, attempt to play the ball as it lies.
2) If the ball is in an abnormal ground condition
such as a footprint (human or animal), divot, or eroded area the player may
lift the ball, rake the sand and place the ball back in its original position.
(no penalty)
3) If the ball is in growing grass, mud or standing
water, the
player may pick up the ball and place it in another area of the bunker, no
closer to the hole. (no penalty)
4) Rocks, leaves, sticks, trash or other loose
objects may be removed without penalty.
5) If the ball is “plugged”, it may NOT be moved.
6) If the ball is near or against the edge of the
bunker, that condition alone does not make it a bad lie and thus cannot be
moved to another part of the bunker.
(unless it happens to be a grass area)
7) When it is announced on the day of the
tournament that the bunkers will not be in play, the ball may be placed out of
the bunker (without penalty) at the closest point of relief no nearer the
hole.
11.
Distance Measuring Devices. Distance measuring devices, such as GPS and
laser rangefinders, may be used. Other
artificial devices that measure wind, slope or direction (compass) are not
allowed.
12.
Score Keeping. Each player is
responsible for confirming their gross score on every hole, each nine gross
total, grand gross total and grand net total.
A secondary scorecard should be
kept on the other cart and compared at the end of the round for accuracy. Please make your writing legible.
13.
Drop Zones (Ball Drops). Holes #4, #7 and #12 have designated drop zones. On hole 4, from the tee shot, no matter where
the ball enters the penalty area (left, right, short, long), the drop zone may be
used with a one (1) stroke penalty. The
use of the drop zone is not mandatory. The
ball may be played under normal USGA penalty area rules (see local rule
#6).